Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit
The Fallout TV series has come back to streaming services, and it's accurate to state that viewers were delightfully shocked by the caliber of its first season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it succeeded in capturing different facets of the gamer's journey.
There was Lucy the vault dweller, attempting to act with integrity and finding that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts doubting his faction's leadership and unleashes a lot of havoc in powered exoskeleton; and the Ghoul, a breakout character who has entirely abandoned any sense of morality out in the contaminated badlands.
Building Anticipation for the Second Season
The debut season's conclusion disclosed crucial details about who helped cause the nuclear war that trapped a group of people in subterranean shelters for hundreds of years. It also left plenty of questions open for the next installment – and, on this occasion, expectations are significantly higher.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We are ecstatic with the response to the show, so now people are coming in with more enthusiasm and different expectations.”
The Mojave Beckons for Season Two
The upcoming season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, despite the fact that it was a bit broken at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That parched, desolate iconic highway aesthetic of the game is so much fun to incorporate into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators indicate that it acknowledges the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its production team prioritized authentic items and locations were fabricated, mirroring the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a green screen,” comments another of the showrunners. “The primary goal of an translation, especially of a interactive medium, is to feel like it’s tangible.”
Indeed, virtually each creature you see on-screen is practical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by animatronics, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series works because it is crafted by accomplished storytellers who are also longtime fans, in collaboration with the game developers behind the source material. This mutual respect for the lore is clear in the finished show.
The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This format will allow for a different viewing experience, a dynamic the team themselves are eager to observe.
“It's richer, it’s bigger, it’s funnier, it has a lot of twists,” promises the game director. “I’m looking forward to seeing what people think.”